Hello! I'm a creative and practical game designer.
I have a decade of experience in the gaming industry, during which I've contributed to successful projects and released my own indie game Cribbage With Grandpas. This game received regular features on the Apple App Store and earned a nomination at IndieCade in 2017.
Game Design:
I have a deep understanding of game mechanics, gameplay flow, and player engagement strategies, with experience in lead and senior roles.
UI/UX Design:
I excel at creating user interfaces and experiences, demonstrated by my roles as a UI/UX designer and contributions to improving game interfaces.
Team Leadership:
I've successfully managed teams in roles such as lead game designer and senior game designer, emphasizing collaboration and project completion.
Project Management:
I'm skilled at translating creative vision into prioritized tasks.
Tech Proficiency:
I'm well-versed in game development technologies like Unity Engine and Unreal Engine 5.
Graphic Design:
My background in traditional art and experience as an artist and art lead enable me to craft visually appealing game assets, characters, and environments.
Adobe Suite:
Proficient in Adobe software, I excel in creating and editing game assets, graphics, and promotional materials.
HTML/CSS:
My knowledge of HTML and CSS is beneficial for web-based game development and related projects.
Industry Recognition:
I've served as a jury member for the IGF, IndieCade and Indie Cup festivals.
In addition to my professional work, I've designed and taught courses in Photoshop, Illustrator, InDesign, and Typography at Vancouver Film School. I'm deeply passionate about experimental and non-traditional games; I founded the 500+ member
Alt Games Vancouver meetup group and
Heart Projector — a group I co-founded with a few other local developers in town which has been curating exhibitions of experimental experiences for over six years.