Hello! My name is Lan and I'm a game designer, artist and community organizer.

It's been 15 years since I relocated to Vancouver to study game design and since then I've contributed to successful projects at several game studios, been part of founding three companies and organized initiatives surrounding the cultural importance of video games. I'm currently working on an unnannounced title for Séance Collective, a company I co-founded and co-own.

Advocating for games as an art form is important to me. I founded Alt G to bring people who love games and art together and co-founded Heart Projector which has organized 18 events celebrating experimental games since 2016.

In addition to my professional work, I've designed and taught courses in UI/UX, Photoshop, Illustrator, InDesign, and Typography at Vancouver Film School.



Selected Experience


Throughout my career, I've had the privilege of collaborating wih many brands and studios within the gaming industry. I started in 2D art, grew into to UI and then game design roles and became a skilled team leader.

As a game designer, I've had the opportunity to gain experience in creating prototypes, designing systems, interfaces, narratives and products, and crafting comprehensive feature documentation.

I'm comfortable in game engines with experience in both Unity and Unreal as well as proprietary tech. My multifaceted skill set has enabled me to play a pivotal role in shaping engaging gaming experiences.

Cribbage With Grandpas


I made the iOS and Android game Cribbage With Grandpas with Justin Smith in 2016. It has been downloaded over 40,000 times, featured regularly on the Apple AppStore and was nominated for IndieCade 2017.

The game took about nine months from concept to market and I created the original concept, all of the artwork, marketing materials (including the trailer above), UI/UX/gameplay/narrative/audio design, as well as managed the production and release.

Blackbird Interactive


At Blackbird I was a senior game designer and the lead game designer responsible for the Lost Legends DLC content. I also managed the team responsible for creating them. Our team created the first years worth of these unique game modes well ahead of deadlines while making creative use of minimal support and resources.

I used my knowledge of production and development to break down creative goals into line items to surface risks to the director level resulting in positive change for our team and created a healthy culture of collaboration during my time there. During this time I managed four designers directly while facilitating their positive collaboration with the other discipline teams in addition to maintaining the Lost Legends GDD and related documentation.

Ultra Creative Games


Ultra Creative Games was a Vancouver start up whose goal was to create unique and immersive, quality educational games for kids age four to six. I was brought on as a senior game designer to create prototypes to pitch to our client. I led a small team in the creation of two prototypes; Monster Doctor and Creative Quest. Both prototypes were well received by testers and our internal teams.

DeNA Studios Vancouver


As a senior art lead at DeNA I led art production on large projects with powerful brands, working with in house and remote resources.

I worked on several titles before the company closed the Vancouver studio including G.I.JOE Battleground and Blood Brothers Puzzle Tactics. I pitched art styles and game concepts to the development team and provided feedback on all aspects of production.

UI/UX Work


I've designed the UX and created UI assets for:
  • I Was A Teenage Exocolonist
  • Glitchhikers; The Spaces Between
  • Cribbage With Grandpas
  • Tap Cats*
  • Along with several unnannounced/unreleased projects.
    *No longer available on the app stores.

    Graphic Design


    My background in traditional art is an asset to any game development team. It brings a unique blend of creativity, attention to detail, and a deep understanding of aesthetics to projects I work on. I have a strong grasp of color theory, composition, and texture. Additionally, my experience with physical media provides a solid foundation for digital art techniques, ensuring a well-rounded skill set.

    As a game designer with a background in art, I can bridge the gap between design and visual execution seamlessly. This ensures that the artistic vision aligns perfectly with the game's design goals, leading to efficient and harmonious collaboration within the team.

    If you have something I can help with please get in touch!